Power Plant

Each power plant increases the energy maximum by 100 on the map. The power plant only works on the map where it is placed. The home base adds 1000 to the energy maximum.

Military Central

Each military central increases the military point limit by 100 on the map, and military administrations increase the military point limit by 500 on the map. The home base adds 1000 to the military point maximum.

Base Command

Each base command increases the base maximum on the map by 1. This means you can have one additional base on the map per base command. The home base adds 10 to the base maximum.

Group Limit Extension
↪ Each group limit extension building increases the group limit by 1 on the map. The more of these buildings you have on the map, the more expensive they become. They are cheaper on the home map.
Energy Consumption

If you have too few power plants, the storage capacity is 10 times smaller and production is no longer possible. No additional buildings (except maximum buildings) can be constructed. ↪ The following buildings consume energy points: Concrete Factory: 5 per level Steelworks: 7 per level Aluminum Factory: 9 per level Oil Refinery: 11 per level Base Defense Tower: 9 per unit

Insufficient Maximum

Buildings consume energy, units consume military points, and bases consume base points. If you have too few power plants, too few military centrals, or too few base commands, nothing can be produced except maximum buildings, the storage capacity is 10 times smaller, and highways can no longer be used. Solution: Build maximum buildings or, in the case of too few military centrals, send mobile units into combat to reduce military points.

Group Limit

The more bases you have on the map, the higher the group limit, meaning you can have more groups. Formula for group limit on the map: ((Number_of_Bases_on_the_Map / 10) ^ 0.5) * 10 ↪ On the home map, the group limit is increased by 4 (1 base -> group limit 7.1) ↪ Each group limit extension building increases the group limit by 1 on the map. The more of these buildings you have, the more expensive they become. They are cheaper on the home map.

Recovery

The following building types can be restored at low cost if destroyed:
- Base Command (1 Gold each)
- Military Central (1 Gold each)
- Power Plant (1 Gold each)
- Factory Expansion (9 Gold each)
- Base Defense Upgrades
Example: A base has 3 Military Centrals, 4 Power Plants and is destroyed; for 7 Gold, the 3 Military Centrals and 4 Power Plants can be restored elsewhere.